Anyone here play video games?
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A fun little game I’ve been playing on steamdeck is deep rock galactic survival. It’s like vampire survival but with a few twists. Fun when you only have 20 minutes or so to get in some quick gaming.
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Been racking up hours on helldivers 2. It’s chaotic fun at its best.
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Maybe you'd like the HORIZON: ZERO DAWN and FORBIDDEN WEST games, @StarsSuck
Still playing PART II. I even like Abby...
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@EdH @iammortalcombat Is Helldivers still fun and accessible playing with randoms? Or is it one of those games where you need to communicate over voice chat with a partner to make the most of it?
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@T4920 It's a huge amount of fun. Randoms are randoms, and you get what you get, but the game is incredibly generous in the way it is set up to avoid frustrating you. A few points may help to explain what I mean:
For communicating without voice, the game has a good contextual ping system allowing you to point at a thing (supplies, a location, baddies) and highlight it for squad mates. Your in-game character will call out "enemy heavy, south-west, close, 50m" or whatever is suitable, depending on what you pinged. There's also a radial menu (on PS5 it's radial, might be different on PC) to select quick responses like "thanks", etc. Finally, you can drop a pin on the minimap, which will show up on everyone's radar, which is good to tell everyone where to head next.
What I tend to do if my mates are not online is start a mission and wait to see if the randoms who turn up are using voice. If they are, I turn on my mic, but otherwise I tend to use the above to communicate what I want to do. It works, but is a bit more fiddly than just being able to speak.
Finally, you only lose a mission if you run out of time to complete the main objective. You'll still achieve the mission's goals and get yourself some rewards even if everyone dies and fails to extract. Doing side content is completely optional. So while I had some frustrating random squad mates last night who seemed to think that killing enemies and getting bogged down in fights was a good idea (it's not at the hardest difficulties, only the main objective matters, and stealthing around patrols and fleeing from large battles is often the better strategy) we were still able to get stuff done with a last minute, frantic push on the objective at the end of the timer, even if we were all killed and failed to extract afterwards.
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Can’t say it better than that tbh.
I play mostly with clanmates from another game but if no one is around quick play can be worth it. In lower difficulty it’s hit or miss but with higher it’s much better.Also they are planning to expand the game but their back end team is legit like 5 people.
The most issues came from the fact that the game was not coded for the peak population that hit it opening week. Original helldivers was designed small and only peaked at 170k player base. Helldivers 2 was designed for about a 350k peak player base.
It hit 700k players simultaneously the first weekend it was out. That’s why all the login queue issues. They mostly fixed all that and occasionally I’ll get a network drop or something but it’s much rarer
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I’ve just started with Dragons Dogma 2. After Elden Ring i could use a good JRPG. Let’s see how this goes.
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Anyone else into the older stuff? Or any tekken players here?
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So maayyybe 2 weeks ago? Ended up returning something at Best Buy & walked out with a PS5, which then piqued my curiosity for VR & led to a search for a place that had the PSVR2 in-stock locally. Got hooked on to GT7 but hated using the controllers so found a used G923 & stuck it onto a wobbly foldable rinky-dinky table. After a few days that little table wasn’t cutting it so went for broke & upgraded the wheel+pedals to the Logitech G Pro combo & got a foldable cockpit.
There was an attempt to find a fun, relaxing, CHEAP hobby to immerse myself in on my down time…
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Haha dang that’s legit as hell
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@popvulture hopefully it doesn’t lead into a rabbit hole of building a gaming pc just to upgrade to a fixed aluminum rig with a bucket seat, buttkickers, 3 monitors, handbrake, & shifter…oh my!
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@RoxRocks86 haha I think at that point you should jusr buy a Skyline
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@RoxRocks86 You absolute fucking maniac - I love it...
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@SKT Sorry, just seen this "is it crazy gory" question.
The worst that happens is that your character will be blown apart by an explosion of some kind. There's a few seconds of that lingering on screen before the camera switches to another player while you await a respawn. This will involve limbs and your character's head being blown off sometimes, but the camera doesn't linger on any injury or zoom in on the detail.
The two main enemy factions currently in the game are robots and bugs, so you're not going to be blasting people apart yourself (well, unless you deliberately team kill).
There are some examples in this video
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In addition to still playing Helldivers 2 daily, I've been playing Powerwash Simulator recently when I fancy some downtime.
This is possibly the most boring premise for a game I have ever heard of, but it is weirdly satisfying to clean virtual objects and locations, and I am having a great time. It's also a fantastic choice of game to play while doing something else, as it requires very little concentration. I've managed to listen to two audiobooks I had been wanting to get to in the last couple of weeks alone, mainly while powerwashing things on my PS5.
Here's a review:
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@EdH I became thoroughly addicted to a mobile game during the lockdowns for the same reasons.
There's just something about simple, one dimensional games that allow my (probably) ADD riddled brain to tune into external stimuli such as music/audiobooks.
I was playing this for 4/5 hours a day for a solid 6 months, whilst listening to Fantasy audiobooks, and inadvertently became the joint top ranked player on the Google Play store leaderboards
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I've been playing a quirky little puzzle game called Viewfinder recently.
It involves taking photos of the environment, which can be placed into the world, and explored as three dimensional spaces to solve puzzles.
The idea is amazing, and worth the price of admission (especially on sale) but it's very short with just a 2-4h run time.
Some of the solutions are a little Janky though, and whilst it's a far cry from the upper echelon of puzzle games, I'm keen to see if they develop the concept into something more cohesive in the future.